Asgard awaits: Analyzing the entertainment model

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So. Movies. Specifically, action ones (but any, really). I just indulged in 3D Imax Thor, good enough entertainment – shot a little too much with \”angles\” for gratuitous 3D impact, but overall beautiful and surprisingly sweet.

I\’m just sorry the actual screen resolution is still so low….and that the 3D is a bit wonky. Don\’t get me wrong, I think it\’s an improvement in the \”embedding\” yourself aspect of being entertained, but why am I still faking 3D with cheap plastic glasses, and too low resolution on 2D screens?

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Why am I not being surrounded with at the very least, a curved screen, and optimally – sitting in the middle of the action with a visor that put me into the movie? Whatever happened to the promise of virtual reality? The gaming industry is going there. I understand that it would require a tech revolution in filming technique (360° vision required), but as so much of the environment on screen is currently created with Cad-like programs anyway, it shouldn\’t be too much of a stretch.

I realize those owners of huge real estate housing large screens have a good reason to *not* go there, but entice viewers to shell out $15 (!) for the \”big screen\” experience, but to be honest the small visor / virtual reality version would look better.

And the established film creation industry has similar interests in keeping the status quo.

So while I understand the legacy industry players have a vested interest in keeping the seats filled, I wonder if there isn\’t any room for other players to innovate the space? Particularly since other players in the entertainment industry are starting to create original content.

Instead of the current model (entertainment companies make a movie, which is turned into a game), how hard would it be for the game companies to create their own original movies / entertainment with a game-like interface? Or other players who don\’t have a vested interest in the existing interface?

I\’m not underestimating the amount of effort it would take to launch a completely new entertainment model, but I don\’t think there\’s a lot the established industry could do if a well financed, concerted effort was made – in partnership with the visor / hardware companies. It sure would be a really interesting space to innovate.

I\’ve consciously kept this post reasonably attainable, because where I think really interesting development is, is in true interactive virtual reality so you\’re not just watching from the vantage point of the producer but are free to interact with your surroundings in any way you want.

This would open a whole new world of commercial applications – from eliminating the need to travel (you can do that trip of a lifetime, without the food poisoning or uncomfortable beds) to simulations for any activity the requires any physical training (fire, police, pilot, race car driver, etc). You could actually walk through Asgard, sit on the throne, walk through the halls.

Reminds me of a \”living theater\” experience in Manhattan recently told me about: the entire building is made up of rooms, each of which has a part of a story line being acted out. You choose to sit, engage, walk from room to room, create the experience you want while being transported to a crime scene a la Agatha Christie.

It makes sense that people who are – by the time the technology arrives – spoiled for personalized experiences they dictate themselves, instead of ones foisted upon them – would prefer this type of entertainment. So: a merging of the gaming industry and movie / entertainment is inevitable.

Throw in augmented reality so that interactions in your daily life can be enhanced with game-like features, and the convergence is 360°. I have to admit, the idea of actually interacting the Chris Hemsworth – albeit, virtually – an enticing one! 

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