Blog

My thinking is informed by unique experiences delivering strategy to companies across many industries, product management (prior to my digital career I introduced $50 million worth of products onto the global market for Avery Dennison), consultant, and advisor. 

My voice about XR / AR / VR / MR has become a leading one through public, speaking, blogging, and writing. My thoughts on the next wave of computing are sought after by companies including Facebook/Meta; and quoted by the media (Bloomberg and Forbes). 

I contributed a full chapter to The Handbook of Research on the Global Impacts and Roles of Immersive Media with such industry luminaries as Brett Leonard, Greg Panos, Ed Lantz, Joanna Popper and Brian Seth Hurst – brought together by the editor and VR OG herself, Jacquelyn Mori My chapter, titled, “Immersive Media and Branding: How being a brand will change and expand in the age of true immersion,” explores everything from artificial humans representing brands of the future to guidelines on how brands can start to prepare for this future.


What follows is 12 years of blogging, not just around immersive technology (although there’s a lot of that), but facial recognition, wearables, IOT, and the convergence between all of it.

MIT Reality Hack Hackathon: Part 1

This is the transcript to accompany a GIIDE post. I just spent a wonderfully fun, intelligent, scintillating, and completely engaging 5 days at MIT at the “Reality Hack” hackathon as a mentor, and judge.  This is part 1, where I’ll be talking about the experience and what happens in a hackathon like this.  Part 2…

MIT Reality Hack | Hackathon

I’m extremely excited to have been chosen as a mentor and judge at the upcoming MIT Reality Hack, March 23-27, 2022. Five straight days of watching students and creators come together to create XR projects – the last one (in 2020) saw 75 teams create projects that included climate change visualizations in VR, AR storyboarding…

What follows is the transcript for a GIIDE entry, audio storytelling softward that makes audio fully interactive. I’ve seen so many articles and posts and pontifications and prognostications and just, well HYPE, about what the Metaverse means, since Mark Zuckerberg brought the concept into the public eye last fall with the Meta name change. Linkedin…

The Gatherverse & a humanity-centered Metaverse

I recently spoke at The Gatherverse Summit, a conference focused around ensuring the development of the Metaverse stays human-centered. My talk featured my thinking around how this extends to the Future of Work, and how XR and 3d interaction plays a crucial role in making the work experience more humane (and, efficient as it turns…

A journalist asks: XR predictions for 2022

I was asked by a journalist to answer the question, “What do you see as the biggest trends in AR/VR/XR in 2022?” – and although I typically think a little further out than that, here are some of my thoughts on the matter. I took out the bits he’s using in the article, and will…

The end of loneliness

Reposted from linkedin Heard a really sweet story today by Donna Z. Davis, Ph.D. at AWE (Augmented World Expo): she told the audience about an elderly woman with Parkinson’s, who regularly “meets” her tuxedo clad physically distant son (avatar) in VR to go dancing with him. *That’s* the power of VR for me. Not the whiz bang isn’t…

Younger me is calling

Just read this article: “Through the digital lens: How VR can inspire better managers”. Subheader is, “Virtual reality has the power to change the world. But first, it has to change how straight white men think.” It stuck a very personal chord. Doing my MBA at Rotterdam School of Management, Erasmus University, I was one of…

Presenting at AWE 2020

Coronovirus or not, I’m extremely honored to be presenting (on stage, or virtually! – not sure yet) at Augmented World Conference & Expo on May 29th, 2020 . It’s the leading AR/VR event series in the world. and the epicenter of Spatial Computing; an event that brings the entire AR/VR industry together. The title of…

Book published!

Excited to announce that I’ve joined the ranks of published authors, and some illustrious colleagues – I’m Chapter 19, “Immersive Media and Branding: How Being a Brand Will Change and Expand in the Age of True Immersion” in the just-published-today Handbook of Research on the Global Impacts and Roles of Immersive Media. My chapter explores…

CES 2020

In a week! – I’m going to CES (Consumer Electronics Show) in Las Vegas for the first time; while I’m increasingly daunted by the sheer SIZE of the event (multiple locations, miles and miles of walking) I’m also increasingly excited about what I’m going to experience there. Tons of amazing talks on the future immersive…

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