Temporary interactive tattoos

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The ultimate \”wearable\”; smart temporary tattoos that have functionality. Seriously I think all the gadgets we currently carry – phones, trackers, health monitoring devices will very soon just be stickers that we attach to ourselves (or be woven into our clothing) – wrote about both of those before (http://lindaricci.com/body-stickers and http://lindaricci.com/quantifying-apparel).

These are fascinating. Coming out of the MIT Media Lab, these temporary tattoos have different configurations: one iteration has an NFC chip embedded in it (allowing for interaction with nearby gadgets), another lets you use your finger to interact with your computer screen…made out of real gold or silver leaf, anyone can make their own design / circuits, and \”tattoo\” them on their skin.

While it\’s early days on how powerful the interaction is, the battery / power needs are limited – and of course, the programming that drives the interaction is a big question mark for me! – it\’s a harbinger of the future and has fascinating potential applications.

We are already moving towards being a disposably minded society. From apparel to jewelry, electronics to furniture, we are in the midst of a revolution in attitude about how we acquire and consume goods. Clothing isn\’t bought to wear for years, but is increasingly cheaply made and sold, intended to be worn and discarded a few months later…people aren\’t buying a \”serious\” piece of jewelry once every few years, intended to be eventually be handed to children and posterity, instead cheap \”fun\” mass produced jewelry that scratches a trendy itch prevails. Once, our grandparents bought a sofa when they got married and meant for it to last decades; electronics are traded in for upgrades every six months.

Even music has gone from owning physical albums to streaming, meaning we don\’t have to \”own\” anything, but can stream whatever we want on demand.

So is it any surprise that when the need for a piece of equipment is eliminated because we can have one to do whatever we want at the moment, the desire or need to own an object dedicated to one function will disappear?

 

 

Quantifying apparel

Fascinating work on invisibly embedding technology that measures us throughout the day (and night?)…someday wearables will be disposable, 3D printed textile-based \”devices\” that can measure whatever we, and our doctors deem important (or maybe…not so important; I call that navel gazing); then our pharma printers can supply us with our customized supplements and medicines to compensate for whatever we need.

Opportunity Lost: NikeFuel, Gamification & Making a Difference

Nike+ & NikeFuel are beautiful examples of a brand living their values (Just Do It!) via technology and community. A new campaign by one of the biggest consumer brands in the world brings those elements into sharp focus by combining user\’s NikeFuel points with love for their favorite college basketball teams.

But they missed an opportunity to create something really special.

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A good friend posted on Facebook today, requesting his friends who were fellow alumni of his college to \”pledge their Nike+ Fuel and get on board!\”. As someone who has been working with Quantified Self ideas / technology, is a fan of Nike\’s marketing efforts, and pays way too much attention to the use of game mechanics in digital experiences, this was definitely worth a look.

NikeFuel (part of the Nike+ ecosystem) is a line of products including wristbands, apps, and watches that all collect data on movement (calories burned, steps taken), let you set goals, provide insights and convert all of this to points for personal optimization and social sharing. It is a great example of Quantified Self, a movement where users are collecting, analyzing and learning from the their data (via mobile, wearable and pen-and-paper techniques). The Fuel Your Team campaign allows owners of NikeFuel products to \”claim their team\” from a list of US college basketball teams. As each person claim\’s their team (you can claim any team, whether you are alumni or just a huge fan) they can pledge their NikeFuel points to that team, which raises their standings on the leaderboard.

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Quantified Self?
Absolutely.
Social?
Very sharable (don\’t ever underestimate the power of school pride) and Nike has real brand love, and the resulting message amplification to make this take off
Gamification?
Personal earning of points AND seeing my points result in my team\’s standings change = YES. Nike has foreshadowed that as the program rolls forward more achievements will be unlocked (presumably for the team)

All in all, it\’s a pretty simple, yet compelling effort. Users of NikeFuel are advocates and LOVE to talk about their FuelBand and how it helps them. For fans of College Basketball this is the \”most wonderful time of the year\” (you can blame me later for having that song stuck in your head). For all intents and purposes, this program is a win as it stands (will it drive sales of FuelBand? Probably). But there is one thing in the whole program missing, especially all these years after Social Media went from being an experiment to an expectation.

Where is the social-good moment in the program? How is the world\’s biggest sneaker company/iconic brand / driver of sport-as-lifestyle around the world paying it forward/giving it back/starting a movement of people beyond adding points? They have the \”megaphone\” of brand awareness, channel and spend. They have a product their users love (and have racked up over 4 billion points since it\’s launch a little over a year ago). What if they did something different?

  • Every College in the Fuel Your Team program decided to \”adopt\” a cause they and their fans could rally behind:
    • Gonzaga decided to join the fight against Juvenile Diabetes
    • Michigan State fans took on Pancreatic Cancer
    • Syracuse rallied it\’s fans to support the Wounded Warrior Fund
  • Nike and select partners pledge to donate money to the individual causes based on the Fuel points earned.
  • Each school organizes to raise Fuel points from students, alumni and fans AND works on fundraising drives for their \”adopted cause\”.

To get there would take a considerable amount of work, but the concept of Social Good (ht to Drew Olanoff) isn\’t a new one. The effort would require choosing the participating causes, negotiating the minimum contribution they could receive, matching the cause to the individual schools in a way that is fair, getting the budget together for the donations, organizing the fundraising infrastructure that would properly allocate and credit the schools for the donation, digital and mobile efforts, PR and Marketing, the privacy policy and a lot more – but none of these things compares to the work that goes into launching a sneaker, and NIKE literally wrote the playbook for that.

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I love what NikeFuel is doing with this program (simple, direct, crowd-driven and based on love for their product AND College Basketball AND the individual schools). NikeFuel + Gonzaga is a fun idea, but NikeFuel+Gonzaga+Cystic Fibrosis is full of awesome. Considering how often Brand-Cause partnerships are looked at with distrust, this is a tough sell, but think about much real change in the lives of real people that Nike, the Colleges and their fans could create with a program like this?

Love it? Hate it? How would you hack this idea?

Leave a comment below and tell me what you think.

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