I recently spoke at The Gatherverse Summit, a conference focused around ensuring the development of the Metaverse stays human-centered.
My talk featured my thinking around how this extends to the Future of Work, and how XR and 3d interaction plays a crucial role in making the work experience more humane (and, efficient as it turns out). While I’d call it more a thought piece than an in-depth analysis (it’s 10 minutes), it addresses how the “great resignation” as it’s being called is actually more of a “great re-evaluation,” and that designing a workplace that is flexible and incorporates XR will ensure that any company is ready to succesfully navigate the changes to work that have been accelerated by covid.
Heard a really sweet story today by Donna Z. Davis, Ph.D. at AWE (Augmented World Expo): she told the audience about an elderly woman with Parkinson’s, who regularly “meets” her tuxedo clad physically distant son (avatar) in VR to go dancing with him. *That’s* the power of VR for me. Not the whiz bang isn’t it cool game stuff, it’s the human element – and how much better it can make people’s lives. On the We Get Real AF Podcast (airing in June) I was asked what I thought the ultimate benefit of VR would be: my answer, without missing a beat, was “The end of loneliness.” And I really believe that.
“Those who would help displaced factory workers need to think much more urgently about how to provide for and accelerate what policymakers euphemistically call “adjustment” for the victims of economic shocks like deindustrialization.”