I’m extremely excited to have been chosen as a mentor and judge at the upcoming MIT Reality Hack, March 23-27, 2022.
Five straight days of watching students and creators come together to create XR projects – the last one (in 2020) saw 75 teams create projects that included climate change visualizations in VR, AR storyboarding tools, spatialized hashtags, VR accessibility toolkits, VR games and much more. Am curious to see what they come up with this year!
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What follows is the transcript for a GIIDE entry, audio storytelling softward that makes audio fully interactive.
I’ve seen so many articles and posts and pontifications and prognostications and just, well HYPE, about what the Metaverse means, since Mark Zuckerberg brought the concept into the public eye last fall with the Meta name change. Linkedin has caught FIRE with all of the experts.
I’m generally speaking, hype averse – so have avoided adding my voice to the melee until now. As they say about opinions…everyone has one. And I certainly have my own – and thought, maybe, after all the initial hype has died down a bit, this would be a good time to actually say what I think it means.
But first, a short history. The concept of the Metaverse has been around for quite some time now, and the word itself was coined in the book “snow crash” by Neal Stephenson back in 1992 (30 years ago!). Basically he envisioned the future as a virtual reality-based successor to the internet, which in some ways spatial computing definitely is. In Snow Crash, people use digital avatars of themselves to explore the online world, often as a way of escaping a dystopian reality.
I have to admit – and this is HERESY in my world – I was never a fan of the book and have never actually got all the way through, as I’m not a fan of dystopianism. But it was a huge hit, and continues to be a name that’s often brought up.
So what is this “metaverse” we’re now talking about?
For me it’s not about virtual reality per se. It’s about a bunch of technologies, working together, to bring us another dimension of interaction about and beyond what our physical bodies can do. Virtual reality – or, complete immersion in an alternative environment – is one. And yes, with avatars that are extensions of ourselves.
But there’s also augmented reality: bringing things into the real world, and overlaying them onto it. Objects, sounds, information – all an extra layer or experience that enhances the physical. I’m personally a big fan of Microsoft’s term “mixed reality” because it really describes how it’s a spectrum of realities, that go from complete immersion to lightly overlaying the physical world.
Neither of these will seamlessly integrate into our day without artificial intelligence feeding how these things work in context; no one wants 1000 things jumping out at us as we walk down the street. There needs to be a layer that acts as an intelligent mediator, gatekeeper and general personal concierge; this is table stakes in this game.
AI will also facilitate intelligent conversation with a brand’s avatar ambassador, for example, who you will be able to chat with using natural language.
And finally – blockchain technology adds a transaction layer over (or under) all of these things, enabling you to credibly identify who you’re talking to, or let you buy and own things in the virtual world. Cryptocurrencies and NFT enabled digital items, built using blockchain technology, will allow you to personalize your virtual experience with items that are personal to you, whether it’s in a completely immersed space, or one that’s adding data to the world you see around you.,
That, to me, is where the metaverse lives. Not in one destination, a “let’s go to the metaverse” kind of a thing, but in the sum total of all the ways you interact with your spatial data. Everyone’s metaverse will be their own, personal one that they create by engaging with and permissioning various parts of this experience. Just as the virtual world is intangible, so will the magic web of additional data we weave around us be something amorphous – and personal.
We are so. far. away from this vision technically. So many companies are trying to put up walled gardens, and interoperability will be key to making this work. But As Tony Parisi said in his epic “Seven rules of the metaverse” it cannot be owned. And that’s because there is no one entity supplying it; it’s your choices that make it real to you. It exists, and always will exist, as a concept that describes an intangible extra dimension of experiences; and I for one love the idea that we can create a life that’s enriched with additional connection and experiences above and beyond the physical limitations that humanity has always had.
When #Covid first hit, I don’t think anyone could foresee just how huge – and ultimately, permanent – its impact would be. I’ve been thinking a lot about the ramifications, through the lens of XR among others (but ultimately, rooted in human behavior!).
From the beginning it seems apparent that many businesses would realize that a #distributedworkforce not only often works, but is an attractive option: cheaper than maintaining office space, but also the ability to recruit talent from anywhere. For people, many now prefer the humanity of #workingfromhome. Cue the home designer of the future, who will have to make sure that “work space” is built into living spaces of the future. Also, can only imagine the impact on human migration! If you can live anywhere, why wouldn’t you?!
But our technology to do so is adapted from the before times. We lose a sense of community when interactions are limited to Brady Bunch-style #zoom calls, let alone all the “soft interactions” that came from running into someone in the hall, or sharing lunch time in the break room. It’s difficult to harness soft skills when there is no informal interactions.
Virtual Reality has the ability to recreate that sense of community with 3D environments where people can interact much more like they would naturally. Platforms like ENGAGE XR Holdings Plc and Spatial are emerging to provide those environments; it is surprising how easily you interact and engage with others. They call it embodiment, & it’s real: someone might physically be thousands of miles away, yet you feel like you’re standing next to them. NB I’ve honestly had more *real* conversations with people/avatars in virtual reality than I’ve even had in a group on Zoom.
Not only that, but you can share visual assets and experiences just like the real world. Brainstorm with everyone posting visuals on a board, or gather around a 3d prototype, which everyone can walk around and try out – it’s so much more than just sitting around a virtual table together.
{Big} Companies are starting to create immersive spaces that replicate their offices, as they are dealing with new employees who’ve never met anyone in the company – and are not gelling and/or feeling like part of the company. Creating a sense of belonging is important to keep people productive and happy.
The future is quite clearly being brought to you by technology that will enable geographically distributed workforces to succeed. Send a new employee a computer, comfy chair and headset – no cubicle needed! Enhancing our lives, IMHO. A win for people, a win for companies. Not so much for commercial real estate.
Augmented reality (#AR), virtual reality (#VR), Internet of Things (#IoT) & Artificial intelligence (#AI) are increasingly converging to bring us the future where we seamlessly move between reality and digital, where digital will overlay and enhance our daily experience, and where real human connections will be forged across a still very large planet.
That’s it for today out loud musing. A lot more to say though.
Note: I did not use the word #Metaverse. Intentionally. Because all of this is part of our enhanced digital future – hence, the Metaverse. “Meta”verse. Another dimension to our reality, brought to you by a set of interconnected digital / sometimes immersive experiences. I’m a bit allergic to all the hype though. It’s a real concept that will really happen – but not as many think.