Yes, it’s about porn….but it’s not: if Photoshop has played a major role in bending “reality” the point where no one believes a photo any more, just wait until the same “bending reality” happens easily, with video. How will anyone know what’s “real” ??
Will there be clipart galleries, just waiting for faces to be superimposed on them?
What about superimposing faces on bodies in VR? – wonder if actors will make deals with entertainment producers to license their faces into VR/AR content, not at the studio level (that’s a big “duh” – is cheaper and less hassle than actually dealing with a live person) but as something fans can pay to use in their own content (dare I say it, fantasies?).
I did talk a little bit about this back in 2011. It is obviously, an inevitability – a natural progression of visual manipulation. But are we ready for this? Legally? Ethically?
Am honored to be on stage at two events this week! Very excited.
First up, I’m at the innovation festivalPropelify on Thursday, where I will be fireside chatting with Beatie Wolfe for 25 minutes about music’s interactive future (South stage, 2:20 pm).
Beatie is a musical innovator in addition to being an accomplished musician. At the forefront of pioneering new formats for music, she unites tangibility, storytelling & ceremony to albums in this digital age.
Propelify is a celebration and exploration of innovation. Techstars and Samsung NEXT are sponsoring a startup competition (maybe I should apply?!) – and Arianna Huffington is giving the keynote address. Plus, a drone race. Which personally I can’t wait to see.
Secretly I just want to be a drone racer.
Some really neat startups semi-finalists being showcased in the Startup Competition. Like this VR company –
LyraVR is a virtual reality platform that lets you compose, perform and share musical compositions in 3D. Create loops, hand place and tune your sounds in space, press play, and enjoy as your musical masterpieces come to life around you.
and this one –
Geopipe builds immersive virtual copies of the world, built by algorithms, for architecture, real estate, and beyond. Their algorithms build immersive virtual models of the real world to provide visualizations for architects, urban planners, and many others.
So many potential directions for that technology to go in! Can’t wait until I can walk through the any streets in the world with VR, without the bad buggies I always get when traveling.
*Then* on Sunday (May 21), I’m part of a panel discussing the future of Entertainment and VR at Creative Tech week. Some great co-panelists! I’m in esteemed company.
Victoria Pike is a theatrical designer and director who utilizes projection design and mixed reality technologies to create unique theatrical performances and installations. Her background in the theater, designing immersive experiences, has lead her to exploring 360 video and virtual reality as a new space for dramatic storytelling.
Joel Douek is an award-winning composer and instrumentalist whose music has underscored many films and television productions, including in some of the most prestigious documentaries of the last few years – those of naturalist Sir David Attenborough. From big-screen IMAX features such as the BAFTA-winning film ‘Flying Monsters 3D’ and the Everest adventure: ‘The Wildest Dream’ (feat. Liam Neeson, Ralph Fiennes), dark thrillers such as “Manhattan Night” (feat. Adrien Brody, Yvonne Strahovski) and “The Tall Man” (feat. Jessica Biel), Douek’s music has brought many a scene to life.
David Lobser is an internationally recognized, award winning animation director. He uses algorithmic, procedural generation techniques to create lush virtual worlds. He is interested in pushing computer animated effects into the realm of the intricate, messy and imperfect in order to articulate complex feelings and sensations. He has an extensive background in commercial animation and visual effects, has taught animation at Harvard University, and is presently the senior artist in residence at NYU’s Media Research Lab.
Jenya Lugina is a Creative with a deep understanding of technology. He constantly explores the newest developments and best ways to use them to push artistic boundaries and devise innovative solutions for clients such as Pfizer, Merck, Def Jam, HAVAS, Gold Crest Films, Cessna, Nissan, Fuji, Sony and Hasbro. He has worked as a Technology Consultant as well as a Creative Director, creating content for video, web, and interactive installations, using tools that include stereoscopy, autostereoscopy, and virtual reality to produce new ways to communicate messages.
Cortney Harding is a professor, author, and consultant working at the intersection of music and virtual reality. Harding works with technology companies to partner with music artists and labels to create immersive, groundbreaking virtual reality content. Her knowledge of both the music and technology industries position her to uniquely create experiences that move both industries forward.
Harding is the author of “How We Listen Now: Essays and Conversations About Music and Technology”, published in January 2016 and available here. Harding is a professor at the Clive Davis School of Music at NYU. Harding has been a frequent speaker at conferences like SXSW, Further Future, Canadian Music Week, SF Music Tech, and the Right Tech Summit.
Location: NYIT Auditorium on Broadway 1871 Broadway NY NY 10023
Excited to announce that after a 20+ year career spent providing strategic direction, thought leadership and operational expertise to global brands, start ups & agencies, I am changing gears…and starting a company in the Augmented Reality space.
Name to still be decided! That might just be the hardest part lol.
The Augmented Reality Platform is comprised of B2B Enterprise Software + a consumer mobile app, targeting the publishing industry.
I have a fair bit of capital promised for the seed round – investors are highly recognized at a global level, and I’m pulling together an amazing Board of Directors.
This is going to be a fast, big exciting ride – exciting times, and an exciting technology! Really looking forward to this new challenge.
I am looking for a Tech Co-Founder / CTO. And while I can play one on tv, I’d rather take this ride with an amazing partner whose core competency is doing this stuff and who is excited about being involved with the next wave of technology.
Ideal experience includes:
10 years of Enterprise Software Development Experience
Preferably with at least 3-5 in Game Design and Development using Unity or Unreal Engine to build and ship a product
1-5 Medium to Large Projects taken from Requirements Gathering – Commercialization
Familiarity with AR application development
Familiarity with Adobe Creative Suite or Autodesk Suite
Familiarity with Android and iOS Development
Familiarity with Appstore and/or Google Play integration
This is not a gaming company but experience in game development is a requirement.
Compensation for the seed phase – which should last about 10 months – will be both salary (same as me) + equity…remember it’s a seed stage startup. I’d love to have someone in New York (close by), but am really just looking for the right partner.
More info for the right candidate(s).
Reach out if you’re interested to CTO@decahedralist.com.
So stoked….I am going up to MIT Media Lab‘s all day workshop this Saturday, to learn about programming in Augmented and Virtual Reality as part of their Reality, Virtually Hackathon…while I freely admit that a portion of the nitty gritty programming will undoubtedly be over my head, I’m going to get a crash course and overview of the essential process, by all the companies who are the big players in the space.
I’m well chuffed, as they say in the UK.
Companies presenting include Unity, the programming language used to create both Augmented Reality, and Virtual Reality; Microsoft – who is involved because of the Hololens; Google’s Tango, which is technology that helps devices understand where they are spatially, and in the world , and others.
Augmented Reality is projected to be a $120 billion market by 2020 in the US alone; I’m looking at starting a company there next. Fascinating technology with a ton of potential applications, far beyond mere gaming. It’s advantage is that it overlays digital onto the real world, vs having to be completely immersed in one as Virtual Reality is, so it can be used throughout the day and in many natural environments – you don’t have to choose when to use it.
AR is less sexy than virtual reality, but has more potential for growth IMO because 1) you don’t need a lot of hardware/gear for it 2) you don’t need to have a dedicated space for it 3) people aren’t getting sick from using it (although I have no doubts that will be remedied) and 4) you don’t need to immerse yourself in it completely, shutting out the world. Although I do seem to recall people said much the same about television when it launched (it will “never take off” since people have to sit and watch it, not doing anything else).